# TASK::TASK_PATROL

- **Hash:** `0xBDA5DF49D080FE4E`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskPatrol`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_PATROL

## Signature

```c
void TASK_PATROL(Ped ped, const char* patrolRoute, Any p2, BOOL p3, BOOL p4);
```

## Parameters

- `ped` (`Ped`)
- `patrolRoute` (`const char*`)
- `p2` (`Any`)
- `p3` (`BOOL`)
- `p4` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
TaskPatrol(ped, patrolRoute, p2, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0xBDA5DF49D080FE4E, ped, patrolRoute, p2, p3, p4)
```

### JavaScript

```js
TaskPatrol(ped, patrolRoute, p2, p3, p4);

// by hash
Citizen.invokeNative('0xBDA5DF49D080FE4E', ped, patrolRoute, p2, p3, p4);
```

### C#

```csharp
Function.Call((Hash)0xBDA5DF49D080FE4E, ped, patrolRoute, p2, p3, p4);
```

*Sources: alloc8or RDR3 NativeDB.*
