# TASK::TASK_PERFORM_SEQUENCE

- **Hash:** `0x5ABA3986D90D8A3B`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskPerformSequence`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_PERFORM_SEQUENCE

## Signature

```c
void TASK_PERFORM_SEQUENCE(Ped ped, int taskSequenceId);
```

## Parameters

- `ped` (`Ped`)
- `taskSequenceId` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
TaskPerformSequence(ped, taskSequenceId)

-- always available, by hash
Citizen.InvokeNative(0x5ABA3986D90D8A3B, ped, taskSequenceId)
```

### JavaScript

```js
TaskPerformSequence(ped, taskSequenceId);

// by hash
Citizen.invokeNative('0x5ABA3986D90D8A3B', ped, taskSequenceId);
```

### C#

```csharp
Function.Call((Hash)0x5ABA3986D90D8A3B, ped, taskSequenceId);
```

*Sources: alloc8or RDR3 NativeDB.*
