# TASK::TASK_PICK_UP_WEAPON

- **Hash:** `0x55B0ECFD98596624`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskPickUpWeapon`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_PICK_UP_WEAPON

## Signature

```c
void TASK_PICK_UP_WEAPON(Ped ped, Any p1);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
TaskPickUpWeapon(ped, p1)

-- always available, by hash
Citizen.InvokeNative(0x55B0ECFD98596624, ped, p1)
```

### JavaScript

```js
TaskPickUpWeapon(ped, p1);

// by hash
Citizen.invokeNative('0x55B0ECFD98596624', ped, p1);
```

### C#

```csharp
Function.Call((Hash)0x55B0ECFD98596624, ped, p1);
```

*Sources: alloc8or RDR3 NativeDB.*
