# TASK::TASK_PLACE_CARRIED_ENTITY_ON_MOUNT

- **Hash:** `0x6D3D87C57B3D52C7`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskPlaceCarriedEntityOnMount`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_PLACE_CARRIED_ENTITY_ON_MOUNT

## Signature

```c
void TASK_PLACE_CARRIED_ENTITY_ON_MOUNT(Ped ped, Entity entity, Ped mount, float p3);
```

## Parameters

- `ped` (`Ped`)
- `entity` (`Entity`)
- `mount` (`Ped`)
- `p3` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
TaskPlaceCarriedEntityOnMount(ped, entity, mount, p3)

-- always available, by hash
Citizen.InvokeNative(0x6D3D87C57B3D52C7, ped, entity, mount, p3)
```

### JavaScript

```js
TaskPlaceCarriedEntityOnMount(ped, entity, mount, p3);

// by hash
Citizen.invokeNative('0x6D3D87C57B3D52C7', ped, entity, mount, p3 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x6D3D87C57B3D52C7, ped, entity, mount, p3);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
