# TASK::TASK_PLAY_ANIM

- **Hash:** `0xEA47FE3719165B94`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskPlayAnim`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_PLAY_ANIM

## Signature

```c
void TASK_PLAY_ANIM(Ped ped, const char* animDict, const char* animName, float speed, float speedMultiplier, int duration, int flags, float playbackRate, BOOL p8, int ikFlags, BOOL p10, const char* taskFilter, BOOL p12);
```

## Parameters

- `ped` (`Ped`)
- `animDict` (`const char*`)
- `animName` (`const char*`)
- `speed` (`float`)
- `speedMultiplier` (`float`)
- `duration` (`int`)
- `flags` (`int`)
- `playbackRate` (`float`)
- `p8` (`BOOL`)
- `ikFlags` (`int`)
- `p10` (`BOOL`)
- `taskFilter` (`const char*`)
- `p12` (`BOOL`)

## Returns

`void`

## Description

*Source: alloc8or RDR3 NativeDB*

https://github.com/femga/rdr3_discoveries/tree/master/animations
flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eScriptedAnimFlags
ikFlags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eIkControlFlags

*Source: VORPCORE RDR3natives*

https://github.com/femga/rdr3_discoveries/tree/master/animations

flags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eScriptedAnimFlags

ikFlags: https://github.com/Halen84/RDR3-Native-Flags-And-Enums/tree/main/eIkControlFlags 

animFilters: https://pastebin.com/1sGhKVvS

## Usage

### Lua

```lua
TaskPlayAnim(ped, animDict, animName, speed, speedMultiplier, duration, flags, playbackRate, p8, ikFlags, p10, taskFilter, p12)

-- always available, by hash
Citizen.InvokeNative(0xEA47FE3719165B94, ped, animDict, animName, speed, speedMultiplier, duration, flags, playbackRate, p8, ikFlags, p10, taskFilter, p12)
```

### JavaScript

```js
TaskPlayAnim(ped, animDict, animName, speed, speedMultiplier, duration, flags, playbackRate, p8, ikFlags, p10, taskFilter, p12);

// by hash
Citizen.invokeNative('0xEA47FE3719165B94', ped, animDict, animName, speed + 0.0000001, speedMultiplier + 0.0000001, duration, flags, playbackRate + 0.0000001, p8, ikFlags, p10, taskFilter, p12);
```

### C#

```csharp
Function.Call((Hash)0xEA47FE3719165B94, ped, animDict, animName, speed, speedMultiplier, duration, flags, playbackRate, p8, ikFlags, p10, taskFilter, p12);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

## Related enums

- [eIkControlFlags](https://natives.borderlinerp.com/enums/eIkControlFlags.md) — 31 values
- [eScriptedAnimFlags](https://natives.borderlinerp.com/enums/eScriptedAnimFlags.md) — 32 values

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
