# TASK::TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE

- **Hash:** `0xA05F3F20889D7A5B`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskPutPedDirectlyIntoGrapple`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE

## Signature

```c
void TASK_PUT_PED_DIRECTLY_INTO_GRAPPLE(Ped ped, Ped grappleTarget, Hash grappleStyle, float p3, float p4, BOOL p5, int p6);
```

## Parameters

- `ped` (`Ped`)
- `grappleTarget` (`Ped`)
- `grappleStyle` (`Hash`)
- `p3` (`float`)
- `p4` (`float`)
- `p5` (`BOOL`)
- `p6` (`int`)

## Returns

`void`

## Description

grappleStyle: AR_GRAPPLE_STRUGGLE, AR_ALLIGATOR_LEG_GRAB_CHALLENGE_FAIL, AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_BACK_DEFEND, AR_GRAPPLE_FRONT_FROM_FRONT

## Usage

### Lua

```lua
TaskPutPedDirectlyIntoGrapple(ped, grappleTarget, grappleStyle, p3, p4, p5, p6)

-- always available, by hash
Citizen.InvokeNative(0xA05F3F20889D7A5B, ped, grappleTarget, grappleStyle, p3, p4, p5, p6)
```

### JavaScript

```js
TaskPutPedDirectlyIntoGrapple(ped, grappleTarget, grappleStyle, p3, p4, p5, p6);

// by hash
Citizen.invokeNative('0xA05F3F20889D7A5B', ped, grappleTarget, grappleStyle, p3 + 0.0000001, p4 + 0.0000001, p5, p6);
```

### C#

```csharp
Function.Call((Hash)0xA05F3F20889D7A5B, ped, grappleTarget, grappleStyle, p3, p4, p5, p6);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
