# TASK::TASK_PUT_PED_DIRECTLY_INTO_MELEE

- **Hash:** `0x1C6CD14A876FFE39`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskPutPedDirectlyIntoMelee`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_PUT_PED_DIRECTLY_INTO_MELEE

## Signature

```c
void TASK_PUT_PED_DIRECTLY_INTO_MELEE(Ped ped, Ped meleeTarget, Hash meleeStyle, float p3, float animBlendRatio, BOOL p5, int p6);
```

## Parameters

- `ped` (`Ped`)
- `meleeTarget` (`Ped`)
- `meleeStyle` (`Hash`)
- `p3` (`float`)
- `animBlendRatio` (`float`)
- `p5` (`BOOL`)
- `p6` (`int`)

## Returns

`void`

## Description

meleeStyles: AR_GRAPPLE_BACK_FROM_BACK, AR_GRAPPLE_MOUNT_FACEDOWN_FROM_FRONT, AR_ALLIGATOR_LEAPKILL, AR_ALLIGATOR_WAIST_AUTOKILL_FRONT

## Usage

### Lua

```lua
TaskPutPedDirectlyIntoMelee(ped, meleeTarget, meleeStyle, p3, animBlendRatio, p5, p6)

-- always available, by hash
Citizen.InvokeNative(0x1C6CD14A876FFE39, ped, meleeTarget, meleeStyle, p3, animBlendRatio, p5, p6)
```

### JavaScript

```js
TaskPutPedDirectlyIntoMelee(ped, meleeTarget, meleeStyle, p3, animBlendRatio, p5, p6);

// by hash
Citizen.invokeNative('0x1C6CD14A876FFE39', ped, meleeTarget, meleeStyle, p3 + 0.0000001, animBlendRatio + 0.0000001, p5, p6);
```

### C#

```csharp
Function.Call((Hash)0x1C6CD14A876FFE39, ped, meleeTarget, meleeStyle, p3, animBlendRatio, p5, p6);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
