# TASK::TASK_RELOAD_WEAPON

- **Hash:** `0x62D2916F56B9CD2D`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskReloadWeapon`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_RELOAD_WEAPON

## Signature

```c
void TASK_RELOAD_WEAPON(Ped ped, BOOL unused);
```

## Parameters

- `ped` (`Ped`)
- `unused` (`BOOL`)

## Returns

`void`

## Description

*Source: VORPCORE RDR3natives*

ped can't reload and walk, setting ammo needs to be set after using this or it will not make the animation reload, wont work if you are in first person

## Usage

### Lua

```lua
TaskReloadWeapon(ped, unused)

-- always available, by hash
Citizen.InvokeNative(0x62D2916F56B9CD2D, ped, unused)
```

### JavaScript

```js
TaskReloadWeapon(ped, unused);

// by hash
Citizen.invokeNative('0x62D2916F56B9CD2D', ped, unused);
```

### C#

```csharp
Function.Call((Hash)0x62D2916F56B9CD2D, ped, unused);
```

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
