# TASK::TASK_REVIVE_TARGET

- **Hash:** `0x356088527D9EBAAD`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskReviveTarget`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_REVIVE_TARGET

## Signature

```c
void TASK_REVIVE_TARGET(Ped ped, Ped reviver, Hash tool);
```

## Parameters

- `ped` (`Ped`)
- `reviver` (`Ped`)
- `tool` (`Hash`)

## Returns

`void`

## Usage

### Lua

```lua
TaskReviveTarget(ped, reviver, tool)

-- always available, by hash
Citizen.InvokeNative(0x356088527D9EBAAD, ped, reviver, tool)
```

### JavaScript

```js
TaskReviveTarget(ped, reviver, tool);

// by hash
Citizen.invokeNative('0x356088527D9EBAAD', ped, reviver, tool);
```

### C#

```csharp
Function.Call((Hash)0x356088527D9EBAAD, ped, reviver, tool);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
