# TASK::TASK_RIDE_TRAIN

- **Hash:** `0x37FB1C870E2EC2C6`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskRideTrain`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_RIDE_TRAIN

## Signature

```c
void TASK_RIDE_TRAIN(Ped ped, Vehicle train, int scenarioPoint, Hash scenarioHash);
```

## Parameters

- `ped` (`Ped`)
- `train` (`Vehicle`)
- `scenarioPoint` (`int`)
- `scenarioHash` (`Hash`)

## Returns

`void`

## Usage

### Lua

```lua
TaskRideTrain(ped, train, scenarioPoint, scenarioHash)

-- always available, by hash
Citizen.InvokeNative(0x37FB1C870E2EC2C6, ped, train, scenarioPoint, scenarioHash)
```

### JavaScript

```js
TaskRideTrain(ped, train, scenarioPoint, scenarioHash);

// by hash
Citizen.invokeNative('0x37FB1C870E2EC2C6', ped, train, scenarioPoint, scenarioHash);
```

### C#

```csharp
Function.Call((Hash)0x37FB1C870E2EC2C6, ped, train, scenarioPoint, scenarioHash);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.

*Sources: alloc8or RDR3 NativeDB.*
