{"hash":"0x46A6CC01E0826106","ns":"TASK","name":"TASK_SHOOT_AT_COORD","slug":"TASK_SHOOT_AT_COORD","official":true,"named":true,"luaName":"TaskShootAtCoord","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"duration","type":"int"},{"name":"firingPattern","type":"Hash"},{"name":"p6","type":"Any"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x46A6CC01E0826106","gtaJhash":"0x601C22E3","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/TASK_SHOOT_AT_COORD","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/TASK_SHOOT_AT_COORD.md","snippets":{"lua":"TaskShootAtCoord(ped, x, y, z, duration, firingPattern, p6)","luaInvoke":"Citizen.InvokeNative(0x46A6CC01E0826106, ped, x, y, z, duration, firingPattern, p6)","js":"TaskShootAtCoord(ped, x, y, z, duration, firingPattern, p6);","jsInvoke":"Citizen.invokeNative('0x46A6CC01E0826106', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, duration, firingPattern, p6);","csharp":"Function.Call((Hash)0x46A6CC01E0826106, ped, x, y, z, duration, firingPattern, p6);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}