# TASK::TASK_SHOOT_AT_COORD

- **Hash:** `0x46A6CC01E0826106`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskShootAtCoord`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_SHOOT_AT_COORD

## Signature

```c
void TASK_SHOOT_AT_COORD(Ped ped, float x, float y, float z, int duration, Hash firingPattern, Any p6);
```

## Parameters

- `ped` (`Ped`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `duration` (`int`)
- `firingPattern` (`Hash`)
- `p6` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
TaskShootAtCoord(ped, x, y, z, duration, firingPattern, p6)

-- always available, by hash
Citizen.InvokeNative(0x46A6CC01E0826106, ped, x, y, z, duration, firingPattern, p6)
```

### JavaScript

```js
TaskShootAtCoord(ped, x, y, z, duration, firingPattern, p6);

// by hash
Citizen.invokeNative('0x46A6CC01E0826106', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, duration, firingPattern, p6);
```

### C#

```csharp
Function.Call((Hash)0x46A6CC01E0826106, ped, x, y, z, duration, firingPattern, p6);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
