{"hash":"0x08DA95E8298AE772","ns":"TASK","name":"TASK_SHOOT_AT_ENTITY","slug":"TASK_SHOOT_AT_ENTITY","official":true,"named":true,"luaName":"TaskShootAtEntity","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"targetEntity","type":"Entity"},{"name":"duration","type":"int"},{"name":"firingPattern","type":"Hash"},{"name":"affectCockedState","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x08DA95E8298AE772","gtaJhash":"0xAC0631C9","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/TASK_SHOOT_AT_ENTITY","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/TASK_SHOOT_AT_ENTITY.md","snippets":{"lua":"TaskShootAtEntity(entity, targetEntity, duration, firingPattern, affectCockedState)","luaInvoke":"Citizen.InvokeNative(0x08DA95E8298AE772, entity, targetEntity, duration, firingPattern, affectCockedState)","js":"TaskShootAtEntity(entity, targetEntity, duration, firingPattern, affectCockedState);","jsInvoke":"Citizen.invokeNative('0x08DA95E8298AE772', entity, targetEntity, duration, firingPattern, affectCockedState);","csharp":"Function.Call((Hash)0x08DA95E8298AE772, entity, targetEntity, duration, firingPattern, affectCockedState);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``."]}}