# TASK::TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT

- **Hash:** `0x7AA80209BDA643EB`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskShuffleToNextVehicleSeat`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT

## Signature

```c
void TASK_SHUFFLE_TO_NEXT_VEHICLE_SEAT(Ped ped, Vehicle vehicle);
```

## Parameters

- `ped` (`Ped`)
- `vehicle` (`Vehicle`)

## Returns

`void`

## Description

Makes the specified ped shuffle to the next vehicle seat.
The ped MUST be in a vehicle and the vehicle parameter MUST be the ped's current vehicle.

## Usage

### Lua

```lua
TaskShuffleToNextVehicleSeat(ped, vehicle)

-- always available, by hash
Citizen.InvokeNative(0x7AA80209BDA643EB, ped, vehicle)
```

### JavaScript

```js
TaskShuffleToNextVehicleSeat(ped, vehicle);

// by hash
Citizen.invokeNative('0x7AA80209BDA643EB', ped, vehicle);
```

### C#

```csharp
Function.Call((Hash)0x7AA80209BDA643EB, ped, vehicle);
```

*Sources: alloc8or RDR3 NativeDB.*
