# TASK::TASK_STAND_STILL

- **Hash:** `0x919BE13EED931959`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskStandStill`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_STAND_STILL

## Signature

```c
void TASK_STAND_STILL(Ped ped, int time);
```

## Parameters

- `ped` (`Ped`)
- `time` (`int`)

## Returns

`void`

## Description

Makes the specified ped stand still for (time) milliseconds.

## Usage

### Lua

```lua
TaskStandStill(ped, time)

-- always available, by hash
Citizen.InvokeNative(0x919BE13EED931959, ped, time)
```

### JavaScript

```js
TaskStandStill(ped, time);

// by hash
Citizen.invokeNative('0x919BE13EED931959', ped, time);
```

### C#

```csharp
Function.Call((Hash)0x919BE13EED931959, ped, time);
```

*Sources: alloc8or RDR3 NativeDB.*
