# TASK::TASK_STAY_IN_COVER

- **Hash:** `0xE5DA8615A6180789`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskStayInCover`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_STAY_IN_COVER

## Signature

```c
void TASK_STAY_IN_COVER(Ped ped);
```

## Parameters

- `ped` (`Ped`)

## Returns

`void`

## Description

Makes the ped run to take cover

## Usage

### Lua

```lua
TaskStayInCover(ped)

-- always available, by hash
Citizen.InvokeNative(0xE5DA8615A6180789, ped)
```

### JavaScript

```js
TaskStayInCover(ped);

// by hash
Citizen.invokeNative('0xE5DA8615A6180789', ped);
```

### C#

```csharp
Function.Call((Hash)0xE5DA8615A6180789, ped);
```

*Sources: alloc8or RDR3 NativeDB.*
