# TASK::TASK_TURN_PED_TO_FACE_COORD

- **Hash:** `0x1DDA930A0AC38571`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskTurnPedToFaceCoord`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_TURN_PED_TO_FACE_COORD

## Signature

```c
void TASK_TURN_PED_TO_FACE_COORD(Ped ped, float x, float y, float z, int duration);
```

## Parameters

- `ped` (`Ped`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `duration` (`int`)

## Returns

`void`

## Description

duration in milliseconds

## Usage

### Lua

```lua
TaskTurnPedToFaceCoord(ped, x, y, z, duration)

-- always available, by hash
Citizen.InvokeNative(0x1DDA930A0AC38571, ped, x, y, z, duration)
```

### JavaScript

```js
TaskTurnPedToFaceCoord(ped, x, y, z, duration);

// by hash
Citizen.invokeNative('0x1DDA930A0AC38571', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, duration);
```

### C#

```csharp
Function.Call((Hash)0x1DDA930A0AC38571, ped, x, y, z, duration);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
