{"hash":"0x9FDA1B3D7E7028B3","ns":"TASK","name":"TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD","slug":"TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD","official":true,"named":true,"luaName":"TaskUseNearestScenarioChainToCoord","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"distance","type":"float"},{"name":"p5","type":"BOOL"},{"name":"p6","type":"BOOL"},{"name":"p7","type":"BOOL"},{"name":"p8","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x9FDA1B3D7E7028B3","gtaJhash":"0xE32FFB22","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/TASK_USE_NEAREST_SCENARIO_CHAIN_TO_COORD.md","snippets":{"lua":"TaskUseNearestScenarioChainToCoord(ped, x, y, z, distance, p5, p6, p7, p8)","luaInvoke":"Citizen.InvokeNative(0x9FDA1B3D7E7028B3, ped, x, y, z, distance, p5, p6, p7, p8)","js":"TaskUseNearestScenarioChainToCoord(ped, x, y, z, distance, p5, p6, p7, p8);","jsInvoke":"Citizen.invokeNative('0x9FDA1B3D7E7028B3', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, distance + 0.0000001, p5, p6, p7, p8);","csharp":"Function.Call((Hash)0x9FDA1B3D7E7028B3, ped, x, y, z, distance, p5, p6, p7, p8);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}