# TASK::TASK_USE_RANDOM_SCENARIO_IN_GROUP

- **Hash:** `0x14747F4A5971DE4E`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskUseRandomScenarioInGroup`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_USE_RANDOM_SCENARIO_IN_GROUP

## Signature

```c
void TASK_USE_RANDOM_SCENARIO_IN_GROUP(Ped ped, Any p1, Any p2, Any p3, Any p4);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)
- `p4` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
TaskUseRandomScenarioInGroup(ped, p1, p2, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0x14747F4A5971DE4E, ped, p1, p2, p3, p4)
```

### JavaScript

```js
TaskUseRandomScenarioInGroup(ped, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0x14747F4A5971DE4E', ped, p1, p2, p3, p4);
```

### C#

```csharp
Function.Call((Hash)0x14747F4A5971DE4E, ped, p1, p2, p3, p4);
```

*Sources: alloc8or RDR3 NativeDB.*
