{"hash":"0xCCDAE6324B6A821C","ns":"TASK","name":"TASK_USE_SCENARIO_POINT","slug":"TASK_USE_SCENARIO_POINT","official":true,"named":true,"luaName":"TaskUseScenarioPoint","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"scenario","type":"int"},{"name":"conditionalAnim","type":"const char*"},{"name":"p3","type":"int"},{"name":"p4","type":"BOOL"},{"name":"p5","type":"BOOL"},{"name":"p6","type":"Hash"},{"name":"p7","type":"BOOL"},{"name":"p8","type":"float"},{"name":"p9","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/TASK_USE_SCENARIO_POINT","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/TASK_USE_SCENARIO_POINT.md","snippets":{"lua":"TaskUseScenarioPoint(ped, scenario, conditionalAnim, p3, p4, p5, p6, p7, p8, p9)","luaInvoke":"Citizen.InvokeNative(0xCCDAE6324B6A821C, ped, scenario, conditionalAnim, p3, p4, p5, p6, p7, p8, p9)","js":"TaskUseScenarioPoint(ped, scenario, conditionalAnim, p3, p4, p5, p6, p7, p8, p9);","jsInvoke":"Citizen.invokeNative('0xCCDAE6324B6A821C', ped, scenario, conditionalAnim, p3, p4, p5, p6, p7, p8 + 0.0000001, p9);","csharp":"Function.Call((Hash)0xCCDAE6324B6A821C, ped, scenario, conditionalAnim, p3, p4, p5, p6, p7, p8, p9);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}