# TASK::TASK_VEHICLE_DRIVE_WANDER

- **Hash:** `0x480142959D337D00`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskVehicleDriveWander`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_DRIVE_WANDER

## Signature

```c
void TASK_VEHICLE_DRIVE_WANDER(Ped ped, Vehicle vehicle, float speed, int drivingStyle);
```

## Parameters

- `ped` (`Ped`)
- `vehicle` (`Vehicle`)
- `speed` (`float`)
- `drivingStyle` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
TaskVehicleDriveWander(ped, vehicle, speed, drivingStyle)

-- always available, by hash
Citizen.InvokeNative(0x480142959D337D00, ped, vehicle, speed, drivingStyle)
```

### JavaScript

```js
TaskVehicleDriveWander(ped, vehicle, speed, drivingStyle);

// by hash
Citizen.invokeNative('0x480142959D337D00', ped, vehicle, speed + 0.0000001, drivingStyle);
```

### C#

```csharp
Function.Call((Hash)0x480142959D337D00, ped, vehicle, speed, drivingStyle);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
