# TASK::TASK_VEHICLE_ESCORT

- **Hash:** `0x0FA6E4B75F302400`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskVehicleEscort`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_ESCORT

## Signature

```c
void TASK_VEHICLE_ESCORT(Ped ped, Vehicle vehicle, Vehicle targetVehicle, int mode, float speed, int drivingStyle, float minDistance, int p7, float noRoadsDistance);
```

## Parameters

- `ped` (`Ped`)
- `vehicle` (`Vehicle`)
- `targetVehicle` (`Vehicle`)
- `mode` (`int`)
- `speed` (`float`)
- `drivingStyle` (`int`)
- `minDistance` (`float`)
- `p7` (`int`)
- `noRoadsDistance` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
TaskVehicleEscort(ped, vehicle, targetVehicle, mode, speed, drivingStyle, minDistance, p7, noRoadsDistance)

-- always available, by hash
Citizen.InvokeNative(0x0FA6E4B75F302400, ped, vehicle, targetVehicle, mode, speed, drivingStyle, minDistance, p7, noRoadsDistance)
```

### JavaScript

```js
TaskVehicleEscort(ped, vehicle, targetVehicle, mode, speed, drivingStyle, minDistance, p7, noRoadsDistance);

// by hash
Citizen.invokeNative('0x0FA6E4B75F302400', ped, vehicle, targetVehicle, mode, speed + 0.0000001, drivingStyle, minDistance + 0.0000001, p7, noRoadsDistance + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x0FA6E4B75F302400, ped, vehicle, targetVehicle, mode, speed, drivingStyle, minDistance, p7, noRoadsDistance);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
