{"hash":"0x195AEEB13CEFE2EE","ns":"TASK","name":"TASK_VEHICLE_GOTO_NAVMESH","slug":"TASK_VEHICLE_GOTO_NAVMESH","official":true,"named":true,"luaName":"TaskVehicleGotoNavmesh","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"vehicle","type":"Vehicle"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"speed","type":"float"},{"name":"behaviorFlag","type":"int"},{"name":"stoppingRange","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x195AEEB13CEFE2EE","gtaJhash":"0x55CF3BCD","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_GOTO_NAVMESH","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_GOTO_NAVMESH.md","snippets":{"lua":"TaskVehicleGotoNavmesh(ped, vehicle, x, y, z, speed, behaviorFlag, stoppingRange)","luaInvoke":"Citizen.InvokeNative(0x195AEEB13CEFE2EE, ped, vehicle, x, y, z, speed, behaviorFlag, stoppingRange)","js":"TaskVehicleGotoNavmesh(ped, vehicle, x, y, z, speed, behaviorFlag, stoppingRange);","jsInvoke":"Citizen.invokeNative('0x195AEEB13CEFE2EE', ped, vehicle, x + 0.0000001, y + 0.0000001, z + 0.0000001, speed + 0.0000001, behaviorFlag, stoppingRange + 0.0000001);","csharp":"Function.Call((Hash)0x195AEEB13CEFE2EE, ped, vehicle, x, y, z, speed, behaviorFlag, stoppingRange);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}