# TASK::TASK_VEHICLE_MISSION

- **Hash:** `0x659427E0EF36BCDE`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskVehicleMission`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_MISSION

## Signature

```c
void TASK_VEHICLE_MISSION(Ped driver, Vehicle vehicle, Vehicle vehicleTarget, int missionType, float p4, Any p5, float p6, float p7, BOOL DriveAgainstTraffic);
```

## Parameters

- `driver` (`Ped`)
- `vehicle` (`Vehicle`)
- `vehicleTarget` (`Vehicle`)
- `missionType` (`int`)
- `p4` (`float`)
- `p5` (`Any`)
- `p6` (`float`)
- `p7` (`float`)
- `DriveAgainstTraffic` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
TaskVehicleMission(driver, vehicle, vehicleTarget, missionType, p4, p5, p6, p7, DriveAgainstTraffic)

-- always available, by hash
Citizen.InvokeNative(0x659427E0EF36BCDE, driver, vehicle, vehicleTarget, missionType, p4, p5, p6, p7, DriveAgainstTraffic)
```

### JavaScript

```js
TaskVehicleMission(driver, vehicle, vehicleTarget, missionType, p4, p5, p6, p7, DriveAgainstTraffic);

// by hash
Citizen.invokeNative('0x659427E0EF36BCDE', driver, vehicle, vehicleTarget, missionType, p4 + 0.0000001, p5, p6 + 0.0000001, p7 + 0.0000001, DriveAgainstTraffic);
```

### C#

```csharp
Function.Call((Hash)0x659427E0EF36BCDE, driver, vehicle, vehicleTarget, missionType, p4, p5, p6, p7, DriveAgainstTraffic);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
