# TASK::TASK_VEHICLE_MISSION_PED_TARGET

- **Hash:** `0x9454528DF15D657A`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskVehicleMissionPedTarget`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_MISSION_PED_TARGET

## Signature

```c
void TASK_VEHICLE_MISSION_PED_TARGET(Ped ped, Vehicle vehicle, Ped pedTarget, int mode, float maxSpeed, int drivingStyle, float minDistance, float p7, BOOL DriveAgainstTraffic);
```

## Parameters

- `ped` (`Ped`)
- `vehicle` (`Vehicle`)
- `pedTarget` (`Ped`)
- `mode` (`int`)
- `maxSpeed` (`float`)
- `drivingStyle` (`int`)
- `minDistance` (`float`)
- `p7` (`float`)
- `DriveAgainstTraffic` (`BOOL`)

## Returns

`void`

## Description

See TASK_VEHICLE_MISSION

## Usage

### Lua

```lua
TaskVehicleMissionPedTarget(ped, vehicle, pedTarget, mode, maxSpeed, drivingStyle, minDistance, p7, DriveAgainstTraffic)

-- always available, by hash
Citizen.InvokeNative(0x9454528DF15D657A, ped, vehicle, pedTarget, mode, maxSpeed, drivingStyle, minDistance, p7, DriveAgainstTraffic)
```

### JavaScript

```js
TaskVehicleMissionPedTarget(ped, vehicle, pedTarget, mode, maxSpeed, drivingStyle, minDistance, p7, DriveAgainstTraffic);

// by hash
Citizen.invokeNative('0x9454528DF15D657A', ped, vehicle, pedTarget, mode, maxSpeed + 0.0000001, drivingStyle, minDistance + 0.0000001, p7 + 0.0000001, DriveAgainstTraffic);
```

### C#

```csharp
Function.Call((Hash)0x9454528DF15D657A, ped, vehicle, pedTarget, mode, maxSpeed, drivingStyle, minDistance, p7, DriveAgainstTraffic);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
