{"hash":"0x5190796ED39C9B6D","ns":"TASK","name":"TASK_VEHICLE_SHOOT_AT_COORD","slug":"TASK_VEHICLE_SHOOT_AT_COORD","official":true,"named":true,"luaName":"TaskVehicleShootAtCoord","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"x","type":"float"},{"name":"y","type":"float"},{"name":"z","type":"float"},{"name":"p4","type":"float"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0x5190796ED39C9B6D","gtaJhash":"0xA7AAA4D6","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_SHOOT_AT_COORD","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_SHOOT_AT_COORD.md","snippets":{"lua":"TaskVehicleShootAtCoord(ped, x, y, z, p4)","luaInvoke":"Citizen.InvokeNative(0x5190796ED39C9B6D, ped, x, y, z, p4)","js":"TaskVehicleShootAtCoord(ped, x, y, z, p4);","jsInvoke":"Citizen.invokeNative('0x5190796ED39C9B6D', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, p4 + 0.0000001);","csharp":"Function.Call((Hash)0x5190796ED39C9B6D, ped, x, y, z, p4);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}