# TASK::TASK_VEHICLE_SHOOT_AT_COORD

- **Hash:** `0x5190796ED39C9B6D`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskVehicleShootAtCoord`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_VEHICLE_SHOOT_AT_COORD

## Signature

```c
void TASK_VEHICLE_SHOOT_AT_COORD(Ped ped, float x, float y, float z, float p4);
```

## Parameters

- `ped` (`Ped`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `p4` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
TaskVehicleShootAtCoord(ped, x, y, z, p4)

-- always available, by hash
Citizen.InvokeNative(0x5190796ED39C9B6D, ped, x, y, z, p4)
```

### JavaScript

```js
TaskVehicleShootAtCoord(ped, x, y, z, p4);

// by hash
Citizen.invokeNative('0x5190796ED39C9B6D', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, p4 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x5190796ED39C9B6D, ped, x, y, z, p4);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
