# TASK::TASK_WALK_AWAY

- **Hash:** `0x04ACFAC71E6858F9`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskWalkAway`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_WALK_AWAY

## Signature

```c
void TASK_WALK_AWAY(Ped ped, Entity entity);
```

## Parameters

- `ped` (`Ped`)
- `entity` (`Entity`)

## Returns

`void`

## Usage

### Lua

```lua
TaskWalkAway(ped, entity)

-- always available, by hash
Citizen.InvokeNative(0x04ACFAC71E6858F9, ped, entity)
```

### JavaScript

```js
TaskWalkAway(ped, entity);

// by hash
Citizen.invokeNative('0x04ACFAC71E6858F9', ped, entity);
```

### C#

```csharp
Function.Call((Hash)0x04ACFAC71E6858F9, ped, entity);
```

*Sources: alloc8or RDR3 NativeDB.*
