{"hash":"0xBB9CE077274F6A1B","ns":"TASK","name":"TASK_WANDER_STANDARD","slug":"TASK_WANDER_STANDARD","official":true,"named":true,"luaName":"TaskWanderStandard","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"ped","type":"Ped"},{"name":"p1","type":"float"},{"name":"p2","type":"int"}],"summary":"Makes ped walk around the area.","descriptions":[{"source":"alloc8or","format":"text","body":"Makes ped walk around the area.\n\nset p1 to 10.0f and p2 to 10 if you want the ped to walk anywhere without a duration."},{"source":"vorp","format":"text","body":"Makes ped walk around the area the params p1 p2 seems to not affect anything but p2 is either 0 or 1 and p1 is mostly 1.0 or ped heading"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","gtaHash":"0xBB9CE077274F6A1B","gtaJhash":"0xAF59151A","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/TASK_WANDER_STANDARD","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/TASK_WANDER_STANDARD.md","snippets":{"lua":"TaskWanderStandard(ped, p1, p2)","luaInvoke":"Citizen.InvokeNative(0xBB9CE077274F6A1B, ped, p1, p2)","js":"TaskWanderStandard(ped, p1, p2);","jsInvoke":"Citizen.invokeNative('0xBB9CE077274F6A1B', ped, p1 + 0.0000001, p2);","csharp":"Function.Call((Hash)0xBB9CE077274F6A1B, ped, p1, p2);","notes":["Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason."]}}