# TASK::TASK_WARP_PED_INTO_VEHICLE

- **Hash:** `0x9A7D091411C5F684`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `TaskWarpPedIntoVehicle`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/TASK_WARP_PED_INTO_VEHICLE

## Signature

```c
void TASK_WARP_PED_INTO_VEHICLE(Ped ped, Vehicle vehicle, int seat);
```

## Parameters

- `ped` (`Ped`)
- `vehicle` (`Vehicle`)
- `seat` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
TaskWarpPedIntoVehicle(ped, vehicle, seat)

-- always available, by hash
Citizen.InvokeNative(0x9A7D091411C5F684, ped, vehicle, seat)
```

### JavaScript

```js
TaskWarpPedIntoVehicle(ped, vehicle, seat);

// by hash
Citizen.invokeNative('0x9A7D091411C5F684', ped, vehicle, seat);
```

### C#

```csharp
Function.Call((Hash)0x9A7D091411C5F684, ped, vehicle, seat);
```

*Sources: alloc8or RDR3 NativeDB.*
