# TASK::UNHOGTIE_PED

- **Hash:** `0x79559BAD83CCD038`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `UnhogtiePed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/UNHOGTIE_PED

## Signature

```c
void UNHOGTIE_PED(Ped ped, int flags, Hash getupSetHash, const char* p3, const char* p4, float p5);
```

## Parameters

- `ped` (`Ped`)
- `flags` (`int`)
- `getupSetHash` (`Hash`)
- `p3` (`const char*`)
- `p4` (`const char*`)
- `p5` (`float`)

## Returns

`void`

## Description

getupSetHash: see nm_blend_out_sets.meta

## Usage

### Lua

```lua
UnhogtiePed(ped, flags, getupSetHash, p3, p4, p5)

-- always available, by hash
Citizen.InvokeNative(0x79559BAD83CCD038, ped, flags, getupSetHash, p3, p4, p5)
```

### JavaScript

```js
UnhogtiePed(ped, flags, getupSetHash, p3, p4, p5);

// by hash
Citizen.invokeNative('0x79559BAD83CCD038', ped, flags, getupSetHash, p3, p4, p5 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0x79559BAD83CCD038, ped, flags, getupSetHash, p3, p4, p5);
```

- Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat("name")` or a backtick literal like `` `name` ``.
- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
