# TASK::USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE

- **Hash:** `0x5A353B8E6B1095B5`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `UseWaypointRecordingAsAssistedMovementRoute`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE

## Signature

```c
void USE_WAYPOINT_RECORDING_AS_ASSISTED_MOVEMENT_ROUTE(const char* waypointRecording, BOOL p1, float p2, float p3, BOOL p4);
```

## Parameters

- `waypointRecording` (`const char*`)
- `p1` (`BOOL`)
- `p2` (`float`)
- `p3` (`float`)
- `p4` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
UseWaypointRecordingAsAssistedMovementRoute(waypointRecording, p1, p2, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0x5A353B8E6B1095B5, waypointRecording, p1, p2, p3, p4)
```

### JavaScript

```js
UseWaypointRecordingAsAssistedMovementRoute(waypointRecording, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0x5A353B8E6B1095B5', waypointRecording, p1, p2 + 0.0000001, p3 + 0.0000001, p4);
```

### C#

```csharp
Function.Call((Hash)0x5A353B8E6B1095B5, waypointRecording, p1, p2, p3, p4);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
