# TASK::WAYPOINT_PLAYBACK_OVERRIDE_SPEED

- **Hash:** `0x7D7D2B47FA788E85`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `WaypointPlaybackOverrideSpeed`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/WAYPOINT_PLAYBACK_OVERRIDE_SPEED

## Signature

```c
void WAYPOINT_PLAYBACK_OVERRIDE_SPEED(Ped ped, float speed, Any p2, float p3, Any p4);
```

## Parameters

- `ped` (`Ped`)
- `speed` (`float`)
- `p2` (`Any`)
- `p3` (`float`)
- `p4` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
WaypointPlaybackOverrideSpeed(ped, speed, p2, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0x7D7D2B47FA788E85, ped, speed, p2, p3, p4)
```

### JavaScript

```js
WaypointPlaybackOverrideSpeed(ped, speed, p2, p3, p4);

// by hash
Citizen.invokeNative('0x7D7D2B47FA788E85', ped, speed + 0.0000001, p2, p3 + 0.0000001, p4);
```

### C#

```csharp
Function.Call((Hash)0x7D7D2B47FA788E85, ped, speed, p2, p3, p4);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.

*Sources: alloc8or RDR3 NativeDB.*
