# TASK::WAYPOINT_PLAYBACK_RESUME

- **Hash:** `0x244F70C84C547D2D`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `WaypointPlaybackResume`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/WAYPOINT_PLAYBACK_RESUME

## Signature

```c
void WAYPOINT_PLAYBACK_RESUME(Ped ped, BOOL p1, int p2, int p3);
```

## Parameters

- `ped` (`Ped`)
- `p1` (`BOOL`)
- `p2` (`int`)
- `p3` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
WaypointPlaybackResume(ped, p1, p2, p3)

-- always available, by hash
Citizen.InvokeNative(0x244F70C84C547D2D, ped, p1, p2, p3)
```

### JavaScript

```js
WaypointPlaybackResume(ped, p1, p2, p3);

// by hash
Citizen.invokeNative('0x244F70C84C547D2D', ped, p1, p2, p3);
```

### C#

```csharp
Function.Call((Hash)0x244F70C84C547D2D, ped, p1, p2, p3);
```

*Sources: alloc8or RDR3 NativeDB.*
