# TASK::WAYPOINT_PLAYBACK_START_AIMING_AT_ENTITY

- **Hash:** `0x4F158205E0C74385`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `WaypointPlaybackStartAimingAtEntity`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/WAYPOINT_PLAYBACK_START_AIMING_AT_ENTITY

## Signature

```c
void WAYPOINT_PLAYBACK_START_AIMING_AT_ENTITY(Any p0, Any p1, Any p2, Any p3);
```

## Parameters

- `p0` (`Any`)
- `p1` (`Any`)
- `p2` (`Any`)
- `p3` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
WaypointPlaybackStartAimingAtEntity(p0, p1, p2, p3)

-- always available, by hash
Citizen.InvokeNative(0x4F158205E0C74385, p0, p1, p2, p3)
```

### JavaScript

```js
WaypointPlaybackStartAimingAtEntity(p0, p1, p2, p3);

// by hash
Citizen.invokeNative('0x4F158205E0C74385', p0, p1, p2, p3);
```

### C#

```csharp
Function.Call((Hash)0x4F158205E0C74385, p0, p1, p2, p3);
```

*Sources: alloc8or RDR3 NativeDB.*
