# TASK::WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING

- **Hash:** `0x47EFA040EBB8E2EA`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `WaypointPlaybackStopAimingOrShooting`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING

## Signature

```c
void WAYPOINT_PLAYBACK_STOP_AIMING_OR_SHOOTING(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`void`

## Usage

### Lua

```lua
WaypointPlaybackStopAimingOrShooting(p0)

-- always available, by hash
Citizen.InvokeNative(0x47EFA040EBB8E2EA, p0)
```

### JavaScript

```js
WaypointPlaybackStopAimingOrShooting(p0);

// by hash
Citizen.invokeNative('0x47EFA040EBB8E2EA', p0);
```

### C#

```csharp
Function.Call((Hash)0x47EFA040EBB8E2EA, p0);
```

*Sources: alloc8or RDR3 NativeDB.*
