# TASK::WAYPOINT_RECORDING_GET_NUM_POINTS

- **Hash:** `0x5343532C01A07234`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `WaypointRecordingGetNumPoints`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/WAYPOINT_RECORDING_GET_NUM_POINTS

## Signature

```c
BOOL WAYPOINT_RECORDING_GET_NUM_POINTS(const char* waypointRecording, int* points);
```

## Parameters

- `waypointRecording` (`const char*`)
- `points` (`int*`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval, points = WaypointRecordingGetNumPoints(waypointRecording, points)

-- always available, by hash
local retval, points = Citizen.InvokeNative(0x5343532C01A07234, waypointRecording, Citizen.PointerValueIntInitialized(points), Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const [retval, points] = WaypointRecordingGetNumPoints(waypointRecording, points);

// by hash
const [retval, points] = Citizen.invokeNative('0x5343532C01A07234', waypointRecording, Citizen.pointerValueIntInitialized(points), Citizen.returnResultAnyway());
```

### C#

```csharp
var points = new OutputArgument();
bool retval = Function.Call<bool>((Hash)0x5343532C01A07234, waypointRecording, points);
// points.GetResult<int>()
```

- The last argument is an in/out pointer: pass its initial value, and the updated value is returned after the result.

*Sources: alloc8or RDR3 NativeDB.*
