# TASK::WAYPOINT_RECORDING_GET_SPEED_AT_POINT

- **Hash:** `0x005622AEBC33ACA9`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `WaypointRecordingGetSpeedAtPoint`
- **Side:** client (game native)
- **Name status:** official
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/WAYPOINT_RECORDING_GET_SPEED_AT_POINT

## Signature

```c
float WAYPOINT_RECORDING_GET_SPEED_AT_POINT(const char* waypointRecording, int point);
```

## Parameters

- `waypointRecording` (`const char*`)
- `point` (`int`)

## Returns

`float`

## Usage

### Lua

```lua
local retval = WaypointRecordingGetSpeedAtPoint(waypointRecording, point)

-- always available, by hash
local retval = Citizen.InvokeNative(0x005622AEBC33ACA9, waypointRecording, point, Citizen.ResultAsFloat())
```

### JavaScript

```js
const retval = WaypointRecordingGetSpeedAtPoint(waypointRecording, point);

// by hash
const retval = Citizen.invokeNative('0x005622AEBC33ACA9', waypointRecording, point, Citizen.returnResultAnyway(), Citizen.resultAsFloat());
```

### C#

```csharp
float retval = Function.Call<float>((Hash)0x005622AEBC33ACA9, waypointRecording, point);
```

*Sources: alloc8or RDR3 NativeDB.*
