# TASK::_ADD_COVER_BLOCKING_VOLUME

- **Hash:** `0xEB2ED1DC3AEC0654`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `AddCoverBlockingVolume`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_ADD_COVER_BLOCKING_VOLUME

## Signature

```c
void _ADD_COVER_BLOCKING_VOLUME(Volume volume, BOOL p1, BOOL p2, BOOL p3, BOOL p4);
```

## Parameters

- `volume` (`Volume`)
- `p1` (`BOOL`)
- `p2` (`BOOL`)
- `p3` (`BOOL`)
- `p4` (`BOOL`)

## Returns

`void`

## Usage

### Lua

```lua
AddCoverBlockingVolume(volume, p1, p2, p3, p4)

-- always available, by hash
Citizen.InvokeNative(0xEB2ED1DC3AEC0654, volume, p1, p2, p3, p4)
```

### JavaScript

```js
AddCoverBlockingVolume(volume, p1, p2, p3, p4);

// by hash
Citizen.invokeNative('0xEB2ED1DC3AEC0654', volume, p1, p2, p3, p4);
```

### C#

```csharp
Function.Call((Hash)0xEB2ED1DC3AEC0654, volume, p1, p2, p3, p4);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
