# TASK::_ADD_FLEE_TARGET_COORDS

- **Hash:** `0xE8F1A5B4CED3725A`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `AddFleeTargetCoords`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_ADD_FLEE_TARGET_COORDS

## Signature

```c
void _ADD_FLEE_TARGET_COORDS(Ped ped, float x, float y, float z, float p4);
```

## Parameters

- `ped` (`Ped`)
- `x` (`float`)
- `y` (`float`)
- `z` (`float`)
- `p4` (`float`)

## Returns

`void`

## Usage

### Lua

```lua
AddFleeTargetCoords(ped, x, y, z, p4)

-- always available, by hash
Citizen.InvokeNative(0xE8F1A5B4CED3725A, ped, x, y, z, p4)
```

### JavaScript

```js
AddFleeTargetCoords(ped, x, y, z, p4);

// by hash
Citizen.invokeNative('0xE8F1A5B4CED3725A', ped, x + 0.0000001, y + 0.0000001, z + 0.0000001, p4 + 0.0000001);
```

### C#

```csharp
Function.Call((Hash)0xE8F1A5B4CED3725A, ped, x, y, z, p4);
```

- Float parameters: Lua integers (`10`, or whole numbers decoded from NUI/JSON) are sent as ints and read as garbage. Write `10.0` or `value + 0.0`. The generated JS wrappers add `0.0000001` to non-zero floats for the same reason.
- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
