{"hash":"0x8360C47380B6F351","ns":"TASK","name":"_ASSOCIATE_PROP_WITH_SCENARIO","slug":"_ASSOCIATE_PROP_WITH_SCENARIO","official":false,"named":true,"luaName":"AssociatePropWithScenario","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"scenario","type":"int"},{"name":"entity","type":"Entity"},{"name":"propName","type":"const char*"},{"name":"p3","type":"BOOL"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_ASSOCIATE_PROP_WITH_SCENARIO","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_ASSOCIATE_PROP_WITH_SCENARIO.md","snippets":{"lua":"local retval = AssociatePropWithScenario(scenario, entity, propName, p3)","luaInvoke":"local retval = Citizen.InvokeNative(0x8360C47380B6F351, scenario, entity, propName, p3, Citizen.ReturnResultAnyway())","js":"const retval = AssociatePropWithScenario(scenario, entity, propName, p3);","jsInvoke":"const retval = Citizen.invokeNative('0x8360C47380B6F351', scenario, entity, propName, p3, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x8360C47380B6F351, scenario, entity, propName, p3);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}