# TASK::_CANCEL_PED_HOGTIE

- **Hash:** `0xE2CF104ADD49D4BF`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `CancelPedHogtie`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** described
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_CANCEL_PED_HOGTIE

## Signature

```c
void _CANCEL_PED_HOGTIE(Any p0);
```

## Parameters

- `p0` (`Any`)

## Returns

`void`

## Description

*Source: VORPCORE RDR3natives*

Cancels the hogtie state of a ped, releasing them from ropes or restraints.If the ped is currently hogtied on the ground, carried on a shoulder,lassoed, or tied to a horse, this native will clear the hogtie state andreturn the ped to free/normal behavior.

## Usage

### Lua

```lua
CancelPedHogtie(p0)

-- always available, by hash
Citizen.InvokeNative(0xE2CF104ADD49D4BF, p0)
```

### JavaScript

```js
CancelPedHogtie(p0);

// by hash
Citizen.invokeNative('0xE2CF104ADD49D4BF', p0);
```

### C#

```csharp
Function.Call((Hash)0xE2CF104ADD49D4BF, p0);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB, VORPCORE RDR3natives.*
