{"hash":"0x81948DFE4F5A0283","ns":"TASK","name":"_DELETE_SCENARIO_POINT","slug":"_DELETE_SCENARIO_POINT","official":false,"named":true,"luaName":"DeleteScenarioPoint","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"scenario","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_DELETE_SCENARIO_POINT","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_DELETE_SCENARIO_POINT.md","snippets":{"lua":"DeleteScenarioPoint(scenario)","luaInvoke":"Citizen.InvokeNative(0x81948DFE4F5A0283, scenario)","js":"DeleteScenarioPoint(scenario);","jsInvoke":"Citizen.invokeNative('0x81948DFE4F5A0283', scenario);","csharp":"Function.Call((Hash)0x81948DFE4F5A0283, scenario);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}