# TASK::_DELETE_SCENARIO_POINT

- **Hash:** `0x81948DFE4F5A0283`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `DeleteScenarioPoint`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_DELETE_SCENARIO_POINT

## Signature

```c
void _DELETE_SCENARIO_POINT(int scenario);
```

## Parameters

- `scenario` (`int`)

## Returns

`void`

## Usage

### Lua

```lua
DeleteScenarioPoint(scenario)

-- always available, by hash
Citizen.InvokeNative(0x81948DFE4F5A0283, scenario)
```

### JavaScript

```js
DeleteScenarioPoint(scenario);

// by hash
Citizen.invokeNative('0x81948DFE4F5A0283', scenario);
```

### C#

```csharp
Function.Call((Hash)0x81948DFE4F5A0283, scenario);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
