{"hash":"0x6EF4E31B4D5D2DA0","ns":"TASK","name":"_DISASSOCIATE_PROP_FROM_SCENARIO","slug":"_DISASSOCIATE_PROP_FROM_SCENARIO","official":false,"named":true,"luaName":"DisassociatePropFromScenario","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"scenario","type":"int"},{"name":"propName","type":"const char*"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_DISASSOCIATE_PROP_FROM_SCENARIO","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_DISASSOCIATE_PROP_FROM_SCENARIO.md","snippets":{"lua":"local retval = DisassociatePropFromScenario(scenario, propName)","luaInvoke":"local retval = Citizen.InvokeNative(0x6EF4E31B4D5D2DA0, scenario, propName, Citizen.ReturnResultAnyway())","js":"const retval = DisassociatePropFromScenario(scenario, propName);","jsInvoke":"const retval = Citizen.invokeNative('0x6EF4E31B4D5D2DA0', scenario, propName, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x6EF4E31B4D5D2DA0, scenario, propName);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}