{"hash":"0x76E98B52369A289C","ns":"TASK","name":"_DOES_SCENARIO_GROUP_EXIST_HASH","slug":"_DOES_SCENARIO_GROUP_EXIST_HASH","official":false,"named":true,"luaName":"DoesScenarioGroupExistHash","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"scenarioGroup","type":"Hash"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_DOES_SCENARIO_GROUP_EXIST_HASH","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_DOES_SCENARIO_GROUP_EXIST_HASH.md","snippets":{"lua":"local retval = DoesScenarioGroupExistHash(scenarioGroup)","luaInvoke":"local retval = Citizen.InvokeNative(0x76E98B52369A289C, scenarioGroup, Citizen.ReturnResultAnyway())","js":"const retval = DoesScenarioGroupExistHash(scenarioGroup);","jsInvoke":"const retval = Citizen.invokeNative('0x76E98B52369A289C', scenarioGroup, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0x76E98B52369A289C, scenarioGroup);","notes":["Hash parameters: the named function also accepts a string and hashes it for you; `Citizen.InvokeNative` needs the number — pass `joaat(\"name\")` or a backtick literal like `` `name` ``.","The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}