{"hash":"0xEA31F199A73801D3","ns":"TASK","name":"_DOES_SCENARIO_POINT_HAVE_PROPS","slug":"_DOES_SCENARIO_POINT_HAVE_PROPS","official":false,"named":true,"luaName":"DoesScenarioPointHaveProps","game":"rdr3","apiset":"client","returnType":"BOOL","params":[{"name":"scenario","type":"int"}],"summary":"","descriptions":[],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or"],"doc":1,"url":"https://natives.borderlinerp.com/natives/TASK/_DOES_SCENARIO_POINT_HAVE_PROPS","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_DOES_SCENARIO_POINT_HAVE_PROPS.md","snippets":{"lua":"local retval = DoesScenarioPointHaveProps(scenario)","luaInvoke":"local retval = Citizen.InvokeNative(0xEA31F199A73801D3, scenario, Citizen.ReturnResultAnyway())","js":"const retval = DoesScenarioPointHaveProps(scenario);","jsInvoke":"const retval = Citizen.invokeNative('0xEA31F199A73801D3', scenario, Citizen.returnResultAnyway());","csharp":"bool retval = Function.Call<bool>((Hash)0xEA31F199A73801D3, scenario);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}