# TASK::_DOES_SCENARIO_POINT_HAVE_PROPS

- **Hash:** `0xEA31F199A73801D3`
- **Namespace:** TASK
- **Runtime name (Lua/JS):** `DoesScenarioPointHaveProps`
- **Side:** client (game native)
- **Name status:** community guess (may change)
- **Documentation:** named only
- **Since game build:** 1207
- **URL:** https://natives.borderlinerp.com/natives/TASK/_DOES_SCENARIO_POINT_HAVE_PROPS

## Signature

```c
BOOL _DOES_SCENARIO_POINT_HAVE_PROPS(int scenario);
```

## Parameters

- `scenario` (`int`)

## Returns

`BOOL`

## Usage

### Lua

```lua
local retval = DoesScenarioPointHaveProps(scenario)

-- always available, by hash
local retval = Citizen.InvokeNative(0xEA31F199A73801D3, scenario, Citizen.ReturnResultAnyway())
```

### JavaScript

```js
const retval = DoesScenarioPointHaveProps(scenario);

// by hash
const retval = Citizen.invokeNative('0xEA31F199A73801D3', scenario, Citizen.returnResultAnyway());
```

### C#

```csharp
bool retval = Function.Call<bool>((Hash)0xEA31F199A73801D3, scenario);
```

- The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works.

*Sources: alloc8or RDR3 NativeDB.*
