{"hash":"0x90703A8F75EE4ABD","ns":"TASK","name":"_FINISH_SCENARIO_TRANSITION","slug":"_FINISH_SCENARIO_TRANSITION","official":false,"named":true,"luaName":"FinishScenarioTransition","game":"rdr3","apiset":"client","returnType":"Any","params":[{"name":"p0","type":"Any"},{"name":"p1","type":"Any"}],"summary":"Attempts to finish/advance a ped’s ongoing scenario transition (between scenario clips/anims).","descriptions":[{"source":"vorp","format":"text","body":"Attempts to finish/advance a ped’s ongoing scenario transition (between scenario clips/anims). Returns true if the ped is in a scenario transition and the given value pushes it forward, otherwise returns false"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1207","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/_FINISH_SCENARIO_TRANSITION","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_FINISH_SCENARIO_TRANSITION.md","snippets":{"lua":"local retval = FinishScenarioTransition(p0, p1)","luaInvoke":"local retval = Citizen.InvokeNative(0x90703A8F75EE4ABD, p0, p1, Citizen.ResultAsInteger())","js":"const retval = FinishScenarioTransition(p0, p1);","jsInvoke":"const retval = Citizen.invokeNative('0x90703A8F75EE4ABD', p0, p1, Citizen.returnResultAnyway(), Citizen.resultAsInteger());","csharp":"int retval = Function.Call<int>((Hash)0x90703A8F75EE4ABD, p0, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}