{"hash":"0xF3C3503276F4A034","ns":"TASK","name":"_FORCE_ANIMAL_SAMPLED","slug":"_FORCE_ANIMAL_SAMPLED","official":false,"named":true,"luaName":"ForceAnimalSampled","game":"rdr3","apiset":"client","returnType":"void","params":[{"name":"entity","type":"Entity"},{"name":"p1","type":"Any"}],"summary":"Forces the specified animal/ped to have (or not have) its sampled state flag set.Acts as the setter counterpart to:_HAS_PED_ANIMAL_SAMPLED","descriptions":[{"source":"vorp","format":"text","body":"Forces the specified animal/ped to have (or not have) its sampled state flag set.Acts as the setter counterpart to:_HAS_PED_ANIMAL_SAMPLED"}],"examples":[],"aliases":[],"enums":[],"related":[],"build":"1436","sources":["alloc8or","vorp"],"doc":2,"url":"https://natives.borderlinerp.com/natives/TASK/_FORCE_ANIMAL_SAMPLED","markdownUrl":"https://natives.borderlinerp.com/natives/TASK/_FORCE_ANIMAL_SAMPLED.md","snippets":{"lua":"ForceAnimalSampled(entity, p1)","luaInvoke":"Citizen.InvokeNative(0xF3C3503276F4A034, entity, p1)","js":"ForceAnimalSampled(entity, p1);","jsInvoke":"Citizen.invokeNative('0xF3C3503276F4A034', entity, p1);","csharp":"Function.Call((Hash)0xF3C3503276F4A034, entity, p1);","notes":["The name is a community guess and may change. If the named call is missing in your client build, use `InvokeNative` with the hash — it always works."]}}